It’s nearing December and that means that it has been a while now since we all started work here at Handprint Games. While we have been very focused on our future (still secret) project lately, it’s good to stop and appreciate what we’ve already done and achieved in these first couple of months. With Punch Perfect now having been released, our social media channels continuing to grow and us having attended another amazing gaming exhibition, we thought this would be a good time for a short recap!

Release Punch Perfect

As you probably know, we released Punch Perfect about a month ago at Resonate in our hometown Glasgow. It was a great weekend in which we got to meet lots of amazing people and we couldn’t have thought of a better way to celebrate the launch of our first game! Not only was it a very fun weekend, but seeing people play the game also allowed us to identify some common frustrations that occurred while playing. This has been extremely helpful over these past weeks in tweaking the game a bit and adding some new exciting features for our first update.

Gameplay Boxing Game Punch Perfect
Punches are now classified as “Perfect”, “Sloppy” or “Miss”!

Our artist Josh and developer Sean have been busy getting the first update ready for release. As you could read in last week’s blog post, we have added in some features that we think massively improve its gameplay. While the game is still very much a challenge, the new patience meter and improved scoring system make it a lot easier to keep improving your high score and I have now managed to turn my 235 into an impressive 1280! Time will tell if that is actually as impressive as it sounds or if someone manages to beat it within a day again, like Jack “Big Al” Lafferty did with my previous high score at Resonate.


We all got to attend Resonate together and had a great time! Not only did we get to see people playing and enjoying our game, we also got to play some games from fellow indie developers in our area. Josh and I had a lot of fun playing Hyper Luminal’s Big Crown: Showdown, in which I didn’t necessarily made it my mission to win, but rather to knock Josh off the course as often as possible.

Social Media

Our social media channels have continued to grow and for me, that is almost as exciting as watching the game develop. It’s good to see more and more people connecting and interacting with us every day and we are so happy that our posts continue to be received so well! Over the next couple of weeks, and especially for our new project, we want to start focusing even more on sharing our progress in weekly online events like #indiedevhour and #screenshotsaturday on Twitter, so be sure to follow us (and of course also on our Instagram and Facebook).

Handprint Games Team Office
Josh and Sean have already started work on our new project!

We are massively looking forward to the near future as Josh and Sean have already started work on a new project that we are extremely excited about. Above is a picture of them working on the game as a little teaser, so give us a shout if you have any ideas on what it could be or just if you have any more feedback, suggestions, or questions!

Until next time,

The Handprint Games team

Leave a Reply